"I loved you, always.”
going to comment a little on this game: the overseeing voice talks as if it owns you, and defies your free will. if you follow its orders, you are praised, and the worldview becomes sharper and more detailed. if you don’t, you are chastised, and the world becomes more vague and difficult to navigate, but also more colourful and loud. it’s odd, and sort of eerie, but definitely interesting. take it as you will.
This game really unsettles me. It unsttles me that my first choice to obey, and when I played again and disobeyed, I got really emotional really fast. Failure hurt me more the more I disobeyed. It was… interesting to experience.
i’ve always said we are trained to obey more than to think.
holy shit. i reblogged this the first time without playing. then i played in and it is terrifying. i very much like this, but it will give you intense feelings.
What’s the game??
you obey everything the game tells you too, even jumping into barbs and basically killing yourself. if you dont youre chastised and even the scolding is terrifying
So, essentially, it’s a game that illustrates what it’s like to be in an abusive parents or an abusive relationship - and how it affects you emotionally. That is horrific and ingenious - the next time someone negates the affects of emotional abuse, I’ll take them to this game and let them come to their own conclusions.
This game absolutely gets it. The most solid and reliable degradation is a gendered insult. The more you obey and co-operate, the better understanding you seem to have of your word, and things seem easier. But what really gets me is the contradiction. You are not allowed to have the correct answer. Are you a boy or a girl? The answer is no, I will give you the answer. even towards the end, your “praise” is “no, I will give you the answer. You earned this answer, but it is given to you by me.” Disobeying makes the world frightening and confusing and difficult, but beautiful in a world devoid of flavour.
Not just a gendered insult, either. The nameless voice that directs the player’s actions is supposed to be a hateful, abusive monster, and when the game’s designers asked themselves “okay, what’s the most degrading, dehumanising thing this voice could possibly do to the player?”, the answer they came up with was “deliberately misgender them”.
I played this a while back and had such mixed feelings about it. About the voice.
It felt good to be told I was good. Really good. I just … wanted that. And it became more powerful if I answered that I was a girl in the beginning, because that’s what my meat suit is, and was called “good boy" because … I am genderfluid, I think? So it was much easier to throw myself into the spikes, even though I was failing, because having that scrap of humanity affirmed, even by being told I was wrong in the beginning, was powerful.
Yes, I came from an emotionally abusive household where approval was withheld.
It’s a neat little game.
This is an amazing game. I kind of lost it where the line ‘Do not fail.’ switches to ‘DO NOT FAIL.’ and I keep missing the jumps and flinching every time that horrible shattering noise signaled that I did indeed fail. I have never been in an abusive relationship, but sometimes people I love have, through no fault of their own, put me in situations where failing was not an option. (Even though I did fail.)
b-sides haha more like why wasnt this on the fucking album